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<html>
<!-- #BeginTemplate "pdn_help.dwt" -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<!-- #BeginEditable "title" -->
<title>Paint.NET Help - Image Menu</title>
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<img border="0" src="../images/logo.png" width="229" height="73" align="left"><p><b><br>
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<ul class="toc" style="margin-left: 0; padding-left: 0;">
<li><a href="index.html">Overview</a><br>
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<li><a href="Features.html">Features</a><br>
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<h3>User Interface</h3>
<ul class="toc" style="margin-left: 0; padding-left: 0;">
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<div id="content">
<!-- #BeginEditable "content" -->
<h2>Image Menu</h2>
<p> This menu contains commands that affect all layers of the current image.
This contrasts to the commands in the <a href="Layers.html">Layers menu</a>, which only affect the
currently active layer.</p>
<blockquote>
<img border="0" src="Images/ImageMenu.png"><p> </p></blockquote>
<ul>
<li>
<h3><a name="CropToSelection"></a>Crop to Selection
</h3><p>This menu item is only available if a selection is active.
Clicking on this menu item will cause the image to be replaced with only
the area that was selected. If the selection is not a rectangle or
square, then the bounding rectangle around the selection will be used.
However, the pixels that were not in the selection will be made
transparent.</p>
<p>Original image:</p>
<img border="1" src="../images/bmw.jpg">
<p>Here we have selected the area we want to crop:</p>
<img border="1" src="../images/bmw_selected.jpg">
<p>Here is the new image after having clicked on the Crop to Selection
menu item. Note that the bounding rectangle of the selection outline was
used to determine the new image's size, but that any pixel that was
outside of the selection was made transparent. Also, keep in mind that
the checkerboard pattern is used to indicate areas of the image that are
transparent. It is not actually part of the image.</p>
<img border="1" src="../images/bmw_irregular_cropped.jpg">
</li>
<li>
<h3><a name="Resize"></a>Resize
</h3><p>This command lets you change the size of the image. In so doing,
the image is either stretched or shrunken to the size you specify. You
may specify a relative percentage to resize the image by, or you specify
the absolute pixel or print size that you desire. If the "Maintain
aspect ratio" option is checked, then typing a new Width value will
maintain a proportional Height value, and vice versa.</p>
<p>If you choose to modify the print size of an image, the pixel size
will be based on the resolution, which defaults to 96 pixels per inch,
which is the same as 37.8 pixels per centimeter. For example, if you
specify the image to be 1 inch wide, and the resolution is 96
pixels/inch, then the image will be resized to be 96 pixels wide.</p>
<p>You can use this dialog to affect the print size of an image by
adjusting just the resolution. Note that if you only modify the
resolution of the image, the pixel size will remain the same and no
resampling is performed. </p>
<p>There are multiple types of resampling that you may choose.
"Resampling" is the process of computing what the new pixels should be
based on what the old pixels are. Some algorithms produce better looking
results, but take longer to complete. It is recommended that you use the
default option, "Best Quality," unless you have a specific need for and
understanding of the other choices (Bilinear, Bicubic, and Nearest
Neighbor). Best Quality will automatically choose either Bicubic or
Super Sampling depending on the new size that you specify.</p>
<h3></h3><img border="0" src="Images/ResizeDialog.png">
<p>Original image:</p>
<img border="1" src="../images/bmw.jpg">
<p>After being enlarged, using the Resize command:</p>
<img border="1" src="../images/bmw_after_enlarge.jpg">
<p>After being shrunken, using the Resize command:</p>
<img border="1" src="../images/bmw_after_shrink.jpg">
</li>
<li>
<h3><a name="CanvasSize"></a>Canvas Size
</h3><p>This command lets you enlarge or shrink the image canvas without
changing the size of the image itself. It works similarly to the Resize
dialog, but adds an Anchor selection. </p>
<h3>
</h3>
<img border="0" src="Images/CanvasSize.png" width="304" height="420">
<p>Original image:</p>
<img border="1" src="../images/bmw.jpg">
<p>After enlarging the canvas and using the center anchor point:</p>
<img border="1" src="../images/bmw_after_canvas_size.jpg">
<p>After shrinking the canvas and using the center anchor point:</p>
<img border="1" src="../images/bmw_after_canvas_shrink.jpg">
</li>
<li>
<h3><a name="Flip"></a>Flip
</h3><p>This submenu allows you to flip the image horizontally or
vertically.</p><h3>
</h3><p>Original image:</p><h3>
<img border="1" src="../images/bmw.jpg">
</h3><p>After being flipped horizontally:</p><h3>
<img border="1" src="../images/bmw_after_horiz_flip.jpg">
</h3></li>
<li>
<h3><a name="Rotate"></a>Rotate
</h3><p>This submenu gives you several commands for rotating the image
by 90, 180, or 270 degrees in either the clockwise or counter-clockwise
directions.</p><h3>
</h3><p>Original image:</p><h3>
<img border="1" src="../images/bmw.jpg">
</h3><p>After being rotated 90 degrees clockwise:</p>
<img border="1" src="../images/bmw_after_90_cw_rotate.jpg"><h3>
</h3></li>
<li>
<h3><a name="Flatten"></a>Flatten
</h3><p>This takes the multiple layers of an image and combines them
into one layer. It is only available if the image has more than one
layer.</p></li>
</ul>
</blockquote>
<!-- #EndEditable -->
<h4><br>
<br>
</h4>
<p align="center">
<font color="#808080" size="1">Copyright <font face="Times New Roman">⌐ 2005 </font>Rick Brewster, Chris Crosetto, Tom
Jackson, Michael Kelsey, Brandon Ortiz, Craig Taylor, Chris Trevino, and Luke Walker. Portions Copyright
<font face="Times New Roman">⌐ 2005 </font>Microsoft Corporation. All Rights Reserved.</font><font size="1"> <br>
</font>
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